Mode List
A wheel spins and the arrow at the top points to the winner - the classic lottery style. Familiar to everyone and creates tension as the wheel slows down.
Features
- Realistic deceleration animation
- Hover over sections to see participant names
- Custom colors for each participant
Giveaways, viewer participation events, penalty games
Names scroll vertically at high speed and stop at the center. Slot machine-style animation that's fast-paced and exciting.
Features
- High-speed scrolling with smooth deceleration
- Center item highlighted, others fade out
- Quick and repeatable for multiple draws
Turn order, topic selection, quiz host selection
Face-down cards are shuffled, then you pick one to reveal the winner. Creates suspense as viewers wonder "which card will be chosen?"
Features
- Shuffle animation randomizes card positions
- Can reveal other cards after the winner
- Scrollable for many participants
Interactive viewer events, surprise reveals
Recreates the traditional Japanese lottery machine (Garapon). Press the button, the drum spins, and a ball pops out revealing the winner. Great for multiple draws.
Features
- Realistic lottery machine animation
- Draw multiple winners in sequence
- View previously drawn balls in a list
Multiple prize giveaways, team assignments
Reveals results from lowest to highest rank, saving the winner for last. TV-show style countdown that maximizes excitement and anticipation.
Features
- Automatic countdown from last place to first
- Special effects for the #1 reveal
- View all revealed rankings in a list
Poll results, "Best of" reveals, award ceremonies
Unlike the modes that pick a single winner, this one assigns every participant to a team instead of picking a single winner. Split the list evenly across 2–10 teams, with uneven headcounts balanced automatically, then reveal one team at a time. Setup and classroom examples are in the random team generator guide.
Features
- Even split across 2–10 teams (remainders balanced automatically)
- Custom team names and colors
- Reveal one team at a time to build suspense
Classroom groups, workshops, tournament team draws
Two participants: a coin — one name on each side.
Three or more: a die — every participant gets a face (6 in the demo below). With 3, 5, 7 or 9 participants, each name appears on two opposite faces (five participants use ten faces). Odd counts of 11 or more use rounded polyhedra with exactly one face per participant: 11 participants get 11 faces. Read the highlighted face to find the winner; with four participants, read the top vertex.
With two participants the board is a coin; with three or more it becomes a die. You never switch modes — adding or removing a name changes the shape. Useful for deciding who goes first, who pays, or settling a two-way call.
Features
- Switches between coin and dice automatically at three participants
- Every participant gets a face (up to 400); only counts of 3, 5, 7 and 9 use twice as many faces
- Start shaking, then press Stop to toss; settles about 2.5 seconds later, with a drumroll when enabled
- Drag the board to spin it by hand (dragging never starts a draw)
Deciding who goes first, coin-toss calls, small-group chores
Reading the comparison takes longer than spinning it once.
Try it with your own names →Mode Comparison
| Mode | Animation Style | Multiple Winners | Ideal Size |
|---|---|---|---|
| Roulette | Spin and stop | One at a time | 2-20 entries |
| Slot | Vertical scroll and stop | One at a time | 2-50 entries |
| Shuffle Card | Shuffle, pick, and flip | One at a time | 2-30 entries |
| Garapon | Spin and ball pop out | Sequential draws | 3-100 entries |
| Ranking | Bottom-up reveal | All revealed | 3-30 entries |
| Team Division | Even split into 2-10 teams, revealed in turn | Everyone assigned | 4-60 entries (2-10 teams) |
| Coin & Dice | Toss or roll, then read the highlighted name (the top vertex with four participants) | One at a time | 2-20 entries (2 shows a coin) |
Best Mode for Each Scenario
The classic choice where everyone watches the wheel slow down together. Maximum tension for that winning moment.
Draw multiple winners in sequence. Perfect for 1st, 2nd, 3rd place prizes.
Quick and repeatable. Great for deciding game order or picking random topics.
Ask your viewers "which card should I pick?" for an engaging interactive experience.
Build anticipation by revealing from last place to first. Keep your audience guessing until the end.
The teacher isn't picking anyone, so the student who gets called takes it better. Classroom specifics are in the random name picker for teachers.
Split everyone evenly across 2–10 teams, uneven headcounts included. Walkthrough in the random team generator guide.
Two participants show a coin, three or more show a die. The mode stays the same — only the headcount changes the shape.
FAQ
Can I do a lottery online?
Yes, using Kime-Toku's "Garapon" mode, you can experience a lottery-machine-style draw right in your browser. It's free to start and perfect for giveaways at year-end parties, wedding receptions, and more.
What's the difference between Roulette and Slot modes?
Roulette is the classic spinning wheel where all participants are visible at once. Slot mode scrolls names vertically at high speed, creating a more tense presentation. Both are available instantly in your browser.
Are the results fair and random?
Yes, Kime-Toku uses cryptographically secure randomization (Crypto.getRandomValues) to ensure equal winning probability for all participants. Results cannot be manipulated.
Which lottery mode should I choose?
For single-winner giveaways, use Roulette or Slot. For multiple winners, use Shuffle Card or Garapon. For ranking announcements, use Ranking mode. To pick one of two people, use Coin & Dice. All modes are available to try.